当前课程知识点:新媒体英语 >  Unit 5 更新的电子技术 >  科幻小说 5 Explanation of the Text >  5 Explanation of the Text

返回《新媒体英语》慕课在线视频课程列表

5 Explanation of the Text资料文件与下载

4月16日科幻小说与科技 6-Explanation of the Text.docx---点此下载文件

5 Explanation of the Text

建议用电脑下载附件使用~

查看单词注释的方法:

1、鼠标放在红色单词的上标处,显示尾注内容。

2双击上标,光标跳至尾注。在尾注处,双击尾注序号,跳至文档序号处。

 

Tech   companies have spent years developing better, cheaper devices to immerse[i]   people in digital worlds. Yet they are still figuring   out [ii]how to make virtual   reality the kind of technology that people cannot live without.

 

So   for inspiration[iii],   they are turning to science fiction[iv].

 

At   Oculus, a leading virtual reality company, a copy of the popular sci-fi novel   “Ready Player One” is handed out to   new hires[v].   Magic Leap, a secretive augmented reality start-up[vi],   has hired science fiction and fantasy writers. The name of Microsoft’s   HoloLens headset is a salute[vii]   to the holodeck, a simulation room from “Star   Trek.”

 

 “Like many other people working in the tech   space, I’m not a creative person,” said Palmer Luckey, 23, a co-founder of   Oculus, which was bought by Facebook for $2 billion in 2014. “It’s nice that   science fiction exists because these are really creative people figuring out   what the ultimate[viii]   use of any technology might be. They come up with a lot of incredible[ix]   ideas.”

 

Those   ideas are especially relevant[x]   now, as some of the biggest technology companies are nearing a major push[xi]   of a new generation of virtual reality products. In the next few   months, virtual reality headsets from Oculus, Sony and HTC go on sale. Venture capital[xii]   money is pouring into the industry.

 

But   how people will interact with the imaginary worlds remains largely unknown   territory. And that is where science fiction comes in[xiii]. Science fiction is shaping the language the companies   are using to market the technology, influencing the types of experiences made   for the headsets and even defining long-term goals for developers.

 

“Science   fiction, in simplest terms, sets you free,” said Ralph Osterhout, chief   executive of the Osterhout Design Group, which builds augmented reality   glasses.

 

Perhaps   no fictional work resonates[xiv]   more throughout the industry these days than “Ready Player One,” written by   Ernest Cline and now being made into a movie by Steven Spielberg.

 

 

Much   of the action in the book takes place inside the Oasis[xv],   a global virtual reality network. Characters in the network attend school,   socialize and take part in a high-stakes[xvi]   treasure hunt. Through virtual reality, they can inhabit[xvii]   the perspectives of actors in classic movies.

 

The   book was published in 2011, around the time Mr. Luckey began building an   early prototype[xviii]   of the Oculus headset. Mr. Luckey said he appreciated Mr. Cline’s portrayals[xix]   of characters controlling their avatars[xx]   through full-body suits rather than plugging “Matrix”-style cables into their   brains.

 

 “One of the things I like about ‘Ready   Player One’ is all of the depictions[xxi]   in the book are pretty feasible[xxii],”   Mr. Luckey said. “None of it is crazy, far-out[xxiii]   tech.”

 

Oculus   gave out 3,000 copies of the book to attendees of an Oculus developer   conference last year. For good   measure[xxiv], Oculus named the meeting rooms at its   headquarters after famous fictional versions of virtual reality, including   the holodeck, the Oasis and the Matrix, from the movie of the same name and,   before that, William Gibson’s “Neuromancer.”

 

Mr.   Cline said he wrote “Ready Player One” partly because he could not figure out[xxv]   why virtual reality had not taken off[xxvi]   in the real world.

 

“I   think that was the same impulse[xxvii]   that drove Palmer,” said Mr. Cline, who has visited Oculus several times to   speak to employees. “Growing up with ‘Neuromancer’   and ‘Max Headroom’, it had the same   effect on me as a writer as it did on businesspeople.”

 

Techies[xxviii] do not need any   encouragement from their employers to read or watch science fiction, long a pillar[xxix]   of geek culture[xxx].   Throw a rock in Silicon Valley and you are likely to hit a software engineer   who can cite how long it took the Millennium Falcon to make the Kessel Run in   “Star Wars.” (Less than 12 parsecs[xxxi],   according to Han Solo, whose use of a term for distance — one parsec equals   about 3.26 light-years — rather than time has been the subject of entire   articles.) The genre[xxxii]   has influenced many corners of technology, from smartphones to robotics[xxxiii]   to space exploration.

 

But   there is something unique about the interplay[xxxiv]   between science fiction and virtual reality, a technology that is essentially   an instrument for fooling[xxxv]   people into believing they are someplace — and   often someone — they are not. Virtual reality is a medium, like television or   video games, which can borrow liberally from the virtual worlds experienced   by fictional characters.

 

Magic   Leap, based in Dania Beach, Fla., and which counts Google as one of its big   investors, has gone even further than most companies by hiring three science   fiction and fantasy writers on staff. Its most famous sci-fi recruit[xxxvi]   is Neal Stephenson, who depicted the virtual world of the Metaverse in his seminal[xxxvii]   1992 novel “Snow Crash.

 

In   an interview, Mr. Stephenson — whose title is chief futurist — declined[xxxviii]   to say what he was working on at Magic Leap, describing it as one of several   “content projects” underway at the company.

 

More broadly[xxxix], Mr. Stephenson said   science fiction books and movies are often useful within tech companies for rallying[xl]   employees around a shared vision.

 

“My   theory is that science fiction can actually have some value in that it gets   everyone on the same page without the kind of expensive and tedious[xli]   process of PowerPoint,” he said. But the influence of the genre within tech   companies is “surprising and mysterious to me as well,” he added.

 

There   is a regular theme in science fiction that its fans in tech talk less about,   though: the dystopian[xlii]   aspects of virtual reality. Addiction, disconnection from relationships in   the real world and alienation[xliii]   from the environment are often side effects[xliv]   in narratives about virtual reality. It’s hard to make that into a selling   point for the technology.

 

 “Entrepreneurs are optimistic and upbeat by   nature, which is why I enjoy hanging around with[xlv]   them,” Mr. Stephenson said. “They’ve got an admirable[xlvi]   ability to completely ignore the more dystopian elements you’re talking about   and see the cool stuff and positive potential of where it might go.”

 

Of   course, authors and moviemakers get to overlook[xlvii]   details of their own — like the tough technological challenges that real tech   companies face.

 

 “You never have to reboot[xlviii]   the damned thing” in sci-fi books, said Genevieve Bell, a cultural anthropologist[xlix]   who works at Intel and has written about the interplay between technology and   science fiction. “The mechanics are less interesting to most science fiction   writers than the experience.”

 

Sometimes   science fiction plants seeds in the minds of inventors that take years to sprout[l].   The holographic chess game that Chewbacca played on a tabletop aboard the   Millennium Falcon was pretty far-out in the 1970s, when Jeri Ellsworth saw it   in the original “Star Wars.” It   took several decades before technology caught up.

 

In   2013, Ms. Ellsworth’s start-up, CastAR, gave the first public demonstration   of the company’s augmented reality glasses, which overlay[li]   digital imagery on the user’s view of the real world.

 

By now, the experience shown in the demonstration   should come as no surprise — the glasses enabled the person wearing them to   play a holographic chess game on a tabletop.

 

 “It’s something I’ve been dreaming about my   entire life,” Ms. Ellsworth said.

 

 

多年来,科技公司一直致力于开发更好、更廉价的设备,以便让人们沉浸在数字世界中。然而,他们仍在研究如何使虚拟现实成为人们生活中不可或缺的技术。

 

 

所以为了寻找灵感,他们求助于科幻小说

 

 

在领先的虚拟现实公司Oculus,新入职人员会收到一本颇受欢迎的科幻小说《头号玩家》。Magic   Leap(一家神秘的增强现实初创公司)已经聘请了科幻和奇幻作家。微软的HoloLens头显设备的名字,正是向《星际迷航》中的模拟房间全息甲板(holodeck)的致敬

 

 

“和科技业的其他很多从业者一样,我不是一个有创意的人,”23岁的帕尔默·勒基(Palmer Luckey)说。他是2014年被Facebook用20亿美元收购的Oculus的联合创始人。“有科幻小说存在是件好事,因为它们的作者真的很有创造力,他们会想出任何技术可能会有的终极用途。他们想出了很多不可思议的创意。”

 

那些创意现在尤其重要,因为一些最大的科技公司即将大力推介新一代虚拟现实产品。接下来的几个月里,Oculus、索尼(Sony) 和宏达国际电子(HTC)的虚拟现实头显将纷纷上市。风投资金正在涌入这个行业。

 

 

 

但总的来说,人们将如何与虚拟世界互动仍是一个未知领域。而这正是科幻小说的用武之地科幻小说正影响着科技公司用来推销相关技术的用语,同时他们还影响着为头显产品设计的体验类型,甚至决定着开发人员的长期目标。

 

 

 

“简单说来,科幻小说能让你自由,”生产增强现实眼镜的公司Osterhout设计集团(Osterhout Design Group)首席执行官拉尔夫·奥斯特豪特(Ralph Osterhout)说。

 

如今,或许没有哪部科幻作品能比《头号玩家》在整个行业引起更多共鸣。由欧内斯特·克莱因(Ernest Cline)所著的《头号玩家》现在被史蒂文·斯皮尔伯格(Steven Spielberg)改编成电影。

 

书中的大量活动都发生在一个叫绿洲(Oasis)的全球虚拟网络里。这个网络里的角色会上学、社交、参加高风险的寻宝活动。通过虚拟现实,他们能够居住在经典电影里演员所处的景观中。

 

 

 

该书2011年出版。勒基正是在该书出版前后开始开发Oculus头显早期样品。勒基说,他欣赏克莱因的描写,因为书中的人物是通过覆盖全身的衣服,而不是在头上插入《黑客帝国》(Matrix)里那种线缆,来控制代表自己的角色的。

 

 

“我喜欢《头号玩家》的一个地方是,书中所有的描写都相当可行,”勒基说。“没有一个地方说的是疯狂的,遥不可及的技术。”

 

 

去年,Oculus发了3000本《头号玩家》给出席Oculus开发者会议的人。此外,Oculus还用知名科幻作品中的虚拟现实系统命名其总部的会议室,包括全息甲板、绿洲和来自电影《黑客帝国》的母体,以及更早的一部科幻小说——威廉·吉布森(William   Gibson)的《神经漫游者》。

 

 

克莱因说,他之所以会写《头号玩家》,有一部分原因是想不通为什么虚拟现实还没有在现实世界中流行起来

 

 

“我觉得驱动帕尔默的也是这同一种力量,”克莱因说。他曾多次来Oculus,给这里的员工做演讲。“读着《神经漫游者》和看着《超级麦克斯》(Max Headroom)长大,对我这样一个作家的影响,和对商人是一样的。”

 

科技人士压根不需要雇主鼓励他们阅读科幻小说和看科幻电影,长久以来,他们一直是极客文化中坚力量。在硅谷,你随便扔出一块石子,都有可能砸中一个可以说出《星球大战》里的千年隼号(Millennium Falcon)用多长时间跑完克赛尔航程(Kessel   Run)的软件工程师。(据汉·索罗[Han Solo]讲,这个时间是不到12秒差距——一秒差距约相当于3.26光年,他使用的是一个描述距离而非时间的词汇,这个在以前曾是一些文章整篇谈论的主题。)科幻题材的作品对各个技术领域都产生了影响,不管是智能手机、机器人,还是太空探索。

 

但科幻作品与虚拟现实之间的相互影响,却有一些独特之处。虚拟现实技术实质上是一种欺骗人的手法,让人误以为自己置身其他某个地方,而且常常具有另一个身份。虚拟现实是一个媒介,就像电视或电子游戏,可以从虚构人物所处的虚拟世界中任意借用各种元素。

 

 

 

总部在佛罗里达州达尼亚滩的Magic Leap尝试的举动,比大多数公司都更进一步,该公司雇佣了三名科幻和幻想作家。这家公司的大型投资者中包括谷歌(Google)。该公司在科幻领域最著名的招聘举动就是雇下尼尔·斯蒂芬森(Neal Stephenson),后者在1992年的杰出小说《雪崩》(Snow Crash)中描绘了称作“超元域”(Metaverse)的虚拟世界。

 

在一次采访中,担任“首席未来学家”职务的斯蒂芬森谢绝透露他在Magic Leap公司正在做些什么,只是说那是该公司进行的若干项“内容项目”中的一个。

 

 

斯蒂芬森比较宽泛地说,在科技公司里,科幻小说和电影常常有助于用一个共同的愿景凝聚员工。

 

 

“我的理论是,科幻小说实际上具有一定价值,因为它能让所有人都有一致的理解,而不必采用那种又费钱又枯燥的讲很多PPT的过程,”他说。但这种文学题材在科技企业内部的影响力,他补充道,“对我来说也是相当让人惊讶,相当神秘的。”

 

 

但是科幻小说中一个时常出现的主题,在科技企业的粉丝当中谈论得却没有那么多:虚拟现实技术也有反乌托邦的特性。在关于虚拟现实的论述中,时常谈到的副作用有成瘾、疏离现实世界中的人际关系、与周遭环境相隔绝。企业很难把这些问题变成相关技术的卖点。

 

 

“创业者天生就是乐观、向上的,所以我喜欢他们打交道,”斯蒂芬森说。“他们具有一种让人羡慕的能力,可以完全忽视你谈的这些较为反乌托邦的元素,看到酷的东西和它未来走向的积极潜力。”

 

 

 

当然,作者和电影人自己也会忽略一些细节,比如真正的科技企业需要面对的艰巨的技术挑战。

 

 

在科幻小说里“永远都不需要重启那个破玩意儿,”吉纳维芙·贝尔(Genevieve Bell)说。“对多数科幻作家来说,原理机制不如那种体验有意思。”贝尔是文化人类学家,曾在英特尔(Intel)工作,撰写过关于科技与科幻相互影响的著作。

 

 

有时候,科幻作品能在发明家头脑里植下种子,再经过很多年才能萌芽。1970年代,杰瑞·埃尔斯沃斯(Jeri Ellsworth)看到楚巴卡(Chewbacca)在千年隼号里的桌子上玩的全息国际象棋,当时还觉得相当超前。过了几十年后,技术才跟上。

 

 

 

2013年,埃尔斯沃斯的初创公司CastAR首次公开展示了该公司的增强现实眼镜,这种眼镜能将数字图像覆盖在用户看到的现实世界图像上。

 

 

到目前为止,在演示中展示的体验应该不足为奇——戴眼镜的人可以在桌面上玩全息国际象棋游戏。

 

 

“这是我梦想了一辈子的事情,”埃尔斯沃斯说。

 

 

 

 

 

 

 

 

 

 



[i] immerse:(使)深陷于,沉浸在

She immersed herself in her work. 她埋头工作。

 

[ii] figure out: 想出; 弄明白

It took them about one month to figure out how to start the equipment. 

他们用了大约一个月的时间才弄明白如何启动这台设备。

 

[iii] inspiration: 灵感

Dreams can be a rich source of inspiration for an artist. 

梦境可以成为艺术家灵感的丰富源泉。

 

[iv] Science fiction: 科幻小说(或影片等)

[v] new hires: 新进人员

[vi] start-up: (新企业或工程)开办阶段的,启动时期的

start-up costs 

启动经费

[vii] salute: 致敬

I salute the governor for the leadership role that he is taking.

 我对州长的领导风范表示敬意。

[viii] ultimate: 最后的;最终的;终极的

The ultimate decision lies with the parents. 

最后的决定权握在父母手中

 

[ix] incredible: 不能相信的;难以置信的

It seemed incredible that she had been there a week already. 

真让人难以置信,她已经在那里待了一个星期了。

 

[x] relevant: 有价值的;有意义的

Her novel is still relevant today. 

她的小说今天仍有现实意义。

 

[xi] a major push: 大力推介;主推

 

[xii] venture capital: 风险资本;风险投资

 

[xiii] where…come in: …的用武之地

This is where advances in technology come in.

这就是技术进步的用武之地。

 

[xiv] resonate: 引起共鸣;和……的想法类似

These issues resonated with the voters. 这些问题引起了投票者的共鸣。

 

[xv] oasis: 绿洲;令人快慰的地方(时刻)

an oasis of calm 宁静的一刻

a green oasis in the heart of the city 都市中心的绿茵

 

[xvi] high-stakes: 高筹码的; 高风险的

a high-stakes poker game

一种高风险的扑克牌游戏

 

[xvii] inhabit: 居住在

The valley is inhabited by the Dani tribe.

这个山谷里居住着丹尼部落。

 

[xviii] prototype:原型;样本

 the prototype of the modern bicycle 现代自行车的雏形

 

[xix] portrayal: 描绘;描写

The article examines the portrayal of gay men in the media.

这篇文章剖析了传媒对男同性恋者的描述。

He is best known for his chilling portrayal of Hannibal Lecter.

他以饰演令人毛骨悚然的汉尼拔•莱克特而著称。

 

[xx] avatar: 化身;人形符号

Your avatar on screen starts doing, jumps and spins and starts performing.

屏幕上你的头像开始做事情、跳跃、旋转,开始表演了。

 

[xxi] depiction: 描写;描画

But a new report indicates that Lieberman's accusations are an accurate depiction of reality.

但是一份新的报告指出,利伯曼的指控是对现实的准确描述。

 

[xxii] feasible: 可行的;行得通的

She questioned whether it was feasible to stimulate investment in these regions.

她质问在这些地区刺激投资是否可行。

 

[xxiii] far-out: 遥不可及的;前端的

Getting everyone on Earth to play from the same sheet of music is pretty far-out.

让地球上的每个人都用同一张乐谱演奏是相当遥远的事情。

 

[xxiv] for good measure:此外;除……以外

In addition to dessert, they served chocolates for good measure.

除了甜点,他们还供应巧克力。

 

[xxv] not figure out: 想不通

 

[xxvi] take off: 流行起来;突然成功

In 1944, he met Edith Piaf, and his career took off.

1944年,他遇到伊迪丝•琵雅芙,从此他的事业飞黄腾达。

 

[xxvii] impulse: 推动力;刺激

The new policy gave an impulse to the struggling car industry

新政策给予了挣扎中的汽车工业一点推动力。

 

[xxviii] techie:科技迷;

And then those techies could vow to not make the same mistakes.

然后那些科技精英们就可以发誓绝不犯同样的错误。

 

[xxix] pillar: 支柱;精英;栋梁

My father is a pillar of the community.

我父亲是社区的顶梁柱。

 

[xxx] geek culture: 极客文化

One reason geek culture has become mainstream is because technology has become a ubiquitous part of nearly everyone's daily life.

极客文化进入主流文化的一大原因在于,技术已经成为几乎每个人日常生活中不可或缺的一部分。

 

[xxxi] parsec :a unit of measure for interstellar space that is equal to 3.26 light-years and is the distance to an object having a parallax of one second as seen from points separated by one astronomical unit

秒差距(表示天体间距离的单位)

 

[xxxii] genre: 体裁;种类

...his love of films and novels in the horror genre.

…他对恐怖体裁电影和小说的热爱。

 

[xxxiii] robotics: 机器人科学(或技术)

I suggest that you and your kids get involved with robotics.

我建议您和您的孩子都要了解机器人技术。

 

[xxxiv] interplay: 相互影响(或作用)

the interplay between politics and the environment

政治与环境的相互影响

 

[xxxv] fool sb (into doing sth): 欺骗;愚弄

Don't be fooled into thinking they're going to change anything.

别上当受骗,以为他们打算作出任何改变。

 

[xxxvi] recruit: 新成员

The attempts to attract new recruits to the nursing profession have been in vain.

吸引新成员进入护理行业的努力白费了。

 

[xxxvii] seminal: 影响深远的,有重大意义的

10 years ago Paul Samuelson laid down "the foundations of economic analysis" in his seminal work of that name.

10余年前,保罗•萨缪尔森在一篇同名的开创性著作中奠定了“经济分析的基础”。

 

[xxxviii] decline: 婉言拒绝

We sent him an invitation but he declined.

我们给他送了请柬,但是他婉言拒绝了。

 

[xxxix] more broadly: 宽泛地说

 

[xl] rally: 一致支持; 团结起来

Her cabinet colleagues have continued to rally to her support.

她的内阁同僚们继续团结一致地支持她。

 

[xli] tedious: 乏味的

Such lists are long and tedious to read.

这种清单读起来既冗长又乏味烦人。

 

[xlii] dystopia: 反乌托邦,反面假想国,敌托帮(极度恶劣的假想处境或状况)

[xliii] alienation: 疏远

Martin's alienation from his family continued.

马丁跟他的家人越来越疏远了。

 

[xliv] side effect: 副作用

Graham's research has been unique in its ability to overcome problems in side effect detection.

格雷厄姆的研究在克服副作用检测问题方面具有独特的能力。

 

[xlv] hang around with sb: (和某人)长时间待在一起,泡在一块儿

Even when he was governor, Romney did not hang around much with politicians.

即使当罗姆尼还是州长的时候,他也很少和政界人士打交道。

 

[xlvi] admirable: 可钦佩的;值得赞赏的;令人羡慕的

Her dedication to her work was admirable.

她对工作的奉献精神可钦可佩。

 

[xlvii] overlook: 忽略;未注意到

He seems to have overlooked one important fact.

他好像忽略了一个重要的事实。

 

[xlviii] reboot: (计)重新启动

[xlix] anthropologist: 人类学家

 

[l] sprout: 发芽;抽芽

The seeds will sprout in a few days.

这些种子几天后就会发芽。

 

[li] overlay: 覆盖;铺

The lane to the garden was overlaid with stones.

通往花园的小径上铺了一层石子。


下一节:7 Discussion

返回《新媒体英语》慕课在线视频列表

新媒体英语课程列表:

Unit 1 传统媒体大变身

-报纸新看 1 Lead in

--1.1 Lead in -- The History of Newspaper

--1.2 Lead in -- Media Words

-报纸新看 2 Intensive Listening

--2.1 Listening Skill -- Note Taking

--2.2 Intensive Listening -- The End of Newspaper

--2.3 Vocabulary

-报纸新看 3 Extensive Listening

--3.1 New Words -- Survival in the Internet Age

--3.2 Dictation -- Survival in the Internet Age

--3.3 Extensive Listening -- Survival in the Internet Age

--3.4 Vocabulary -- Survive in the Internet World

-报纸新看 4 Presentation Skill

--4 Presentation Skill -- Survival in the Internet World

-智能电视 1 Lead in

--1 Lead in

-智能电视 2 Read Aloud

--2 Read aloud

-智能电视 3 Summary

--3 Summary

-智能电视 4 Words

--4 Words

-智能电视 5 Sentences and Words

--5 Sentences and Words

-智能电视 6 Explanation of the Text

--6 Explanation of the Text

-智能电视 7 Exercises

--7 Exercises

-智能电视 8 Discussion

--8 Discussion

Unit 2 新媒体兴起

-直播 1 -- Lead in

--1 Media Words

-直播 2 -- Intensive Listening

--2.1 Listening Skills -- Make Predictions -- Topics -- Dialouge with the Director

--2.2 Dialouge with the Director

--2.3 Vocabulary

-直播 3 -- Extensive Listening

--3.1 Vocabulary -- Interview with Professor Grygiel

--3.2 Dictation -- Interview with Professor Grygiel

--3.3 Live-streaming in USA

--3.4 Vocabulary

-直播 4 -- Interview Skills

--4.1 Interview Skills -- Live-streaming in China & USA

-Vlog 1 -- Lead in

--1 How to Be a Vlogger

-Vlog 2 -- Read Aloud

--2 Read Aloud

-Vlog 3 -- Summay & Structure

--3 Summary & Structure

-Vlog 4 Words

--4 Words

-Vlog 5 Sentences

--5 Sentences

-Vlog 6 Explanation of the Text

--6 Explanation of the Text

-Vlog 7 Exercises

--7 Exercises

-Vlog 8 Assignment

--8 Assignment

-Vlog 9 Discussion

Unit 3 学习新风貌

-新型课堂 1 Lead in

--1.1 Lead in --- What is MOOC

--1.2 Words

-新型课堂 2 Extensive Listening

--2.1 Listening Skills

--2.2 Extensive Listening

--2.3 Words

-新型课堂 3 Intensive Listening

--3.1 Dictation

--3.2 Intensive Listening

--3.3 Presentation Skill

-移动学习 1 Lead in

--1 Lead in

-移动学习 2 Read Aloud

--2 Read Aloud

-移动学习 3 Summary & Structure

--3 Summary & Structure

-移动学习 4 Words

--4 Words

-移动学习 5 Sentences

--5 Sentences

-移动学习 6 Explanation of the Text

--6 Explanation of the Text

-移动学习 7 Exercises

--7 Exercises

-移动学习 8 Discussion

--8 Discussion

Unit 4 玩乐新感觉

-电子竞技 1 Lead in

--1.1 Lead in -- eSports

--1.2 Words about eSports

-电子竞技 2 Intensive Listening

--2.1 Listening Skills -- Note Taking

--2.2 Intensive Listening

--2.3 Words about eSport

-电子竞技 3 Extensive LIstening

--3.1 New Words

--3.2 Presentation Skill

--3.3 Extensive Listening

--3.4 Words about eSports

-CG动画 1 Lead in

--1 Lead in --- Digital Heros

-CG 动画 2 Summary & Structure

--2 Summary & Structure

-CG动画 3 Words

--3 Words

-CG动画 4 Sentences

--4 Difficult Sentences

-CG动画 5 Explanation of the Text

--5 Explanation of the Text

-CG动画 6 Exercises

--6 Exercises

-CG动画 7 Assignment

--7 Assignment

-CG动画 8 Discussion

--8 Discussion

Unit 5 更新的电子技术

-AR技术 1 Lead in

--1 Lead in --- Augmentaed Reality

-AR技术 2 Intensive Listening

--2.1 Listening Skill -- Note Taking

--2.2 Words about AR

-AR技术 3 Extensive Listening

--3.1 New Words

--3.2 Presentation Skills

--3.3 Extensive Listening -- AR

--3.4 Words about AR

-科幻小说 1 Lead in

--1 Lead in

-科幻小说 2 Summary & Structure

--2 Summary & Structure

-科幻小说 3 Words

--3 Words

-科幻小说 4 Sentences

--4 Sentences

-科幻小说 5 Explanation of the Text

--5 Explanation of the Text

-科幻小说 6 Exercises

--6 Exercises

-科幻小说 7 Discussion

--7 Discussion

Unit 6 更懂你的网络

-大数据 1 Lead In

--1.1 Lead in -- Big Data

--1.2 Vocabulary

-大数据 2 Intensive Listening

--2.1 Listening Skills

--2.2 Intensive Listening -- What is Big Data?

--2.3 Vocabulary

-大数据 3 Extensive Listening

--3.1 Language Note -- The Value of Big Data

--3.2 Dictation

--3.3 Extensive Listening

--3.4 Vocabulary

--3.5 Presentation Skill

-大数据 4 Discussion

-社交媒体 1 Lead In

--1 Lead in -- What is social media?

-社交媒体 2 Read Aloud

--2 Read Aloud

-社交媒体 3 Summary & Structure

--3 Summary & Structure

-社交媒体 4 Words

--4 Words -- What is social media?

-社交媒体 5 Sentences

--5 Sentences

-社交媒体 6 Explanation of the Text

--6 Explanaton of the Text

-社交媒体 7 Exercises

--7 Exercises

-社交媒体 8 Discussion

--8 Discussion

Unit 7 更快的网速

-5G 1 Lead in

--1 Lead in -- 5G

-5G 2 Intensive Listening

--2.1 Listening Skills

--2.2 Intensive Listening -- Is 5G safe?

--2.3 Words

-5G 3 Extensive Listening

--3.1 New Words

--3.2 Dictaion

--3.3 Extensive Listening

--3.4 Words for Media

--3.5 Presentation Skills

-游戏革命 1 Lead in

--1 Lead in

-游戏革命 2 Read Aloud

--2 Read Aloud

-游戏革命 3 Summary & Structure

--3 Summary & Structure

-游戏革命 4 Words

--4 Words

-游戏革命 5 Sentences

--5 Sentences

-游戏革命 6 Explanation of the Text

--6 Explanation of the Text

-游戏革命 7 Exercises

--7 Exercises

-游戏革命 8 Discussion

--8 Discussion

Unit 8 网络信息保卫战

-如何保护隐私 1 Lead in

--1.1 Lead in

--1.2 Words

-如何保护隐私 2 Intensive Listening

--2.1 Listening Skills

--2.2 Intensive Listening

--2.3 Words

-如何保护隐私 3 Extensive Listening

--3.1 New Words

--3.2 Dictation

--3.3 Extensive Listening

--3.4 Vocabulary

--3.5 Presentation Skills

-隐私时代 1 Lead in

--1 Lead in

-隐私时代 2 Read Aloud

--2 Read Aloud

-隐私时代 3 Summary & Structure

--3 Summary & Structure

-隐私时代 4 Words

--4 Words

-隐私时代 5 Sentences

--5 Sentences

-隐私时代 6 Explanation of the Text

--6 Explanation of the Text

-隐私时代 7 Exercises

--7 Exercises

-隐私时代 8 Discussion

--8 Discussion

期末考试

-期末考试

资源库(课外拓展)

-Examining Sharenting and Children's Digital Representation on Instagram

-How the Block Chain is Changing Money and Business

-The Paradox of the Modern Mass Media

-Social Media and Mental Health

-Social Media Is Not Self-Expression

-After Truth: Disinformation and the Cost of Fake News (2020)

-Traditional vs. New Media: The Balancing Effect

-TED: Social Meida and the End of Gender

-TED: Join "Team Human" in the Digital Future

-虚你人生剪辑版

资源库 (课内完整版)

-直播

--Lead in

--30 Days inside Chinese Live Streaming

-大数据

--Lead in

--TED

-AR

--Lead in

--长视频 与 TED

-eSports

--Lead in

--15 Things You Didn't Know

--How eSports Changed the Game

-人工智能

--Lead in

--人工智能驱动下的智能管家

--人工智能是什么样子

-新型课堂

--Lead in

--Flipped Class

-移动支付

--Lead in

--Why Mobile Payment are a Mess

--The Lastest in Payment Technologies

-保护隐私

--Lead in

--Cyber Privacy

--Privacy Protection

-5G

--Lead in

--Is 5G Safe?

5 Explanation of the Text笔记与讨论

也许你还感兴趣的课程:

© 柠檬大学-慕课导航 课程版权归原始院校所有,
本网站仅通过互联网进行慕课课程索引,不提供在线课程学习和视频,请同学们点击报名到课程提供网站进行学习。