当前课程知识点:3ds Max: A Quick Start from Zero to One > Chapter 1: Getting Started > 1.2 Introduction to the Interface of 3ds Max > 3ds Max
返回《3ds Max: A Quick Start from Zero to One》慕课在线视频课程列表
返回《3ds Max: A Quick Start from Zero to One》慕课在线视频列表
-Fast Understand of 3ds Max,Starting Your Virtual Journey
--Preface
-Preface
-1.1 How to get 3ds Max
--1.1 02
-1.1
-1.2 Introduction to the Interface of 3ds Max
--1.2 01
--3ds Max
-1.2
-1.3.1 Project Preparation 1: Set Up Project Folder
--1.3.1
-1.3.1
-1.3.2 Project Preparation 2:Initialization Settings
--1.3.2
-1.3.2
-1.4.1 Opening and Saving Files
--1.4.1
-1.4.1
-1.4.2 Basics Operation
--1.4.2
-1.4.2
-1.4.3 Advanced Operation
--1.4.3
-1.4.3
-1.5 General Hotkeys
--1.5
-1.5
-1.6 Creating Geometric Primitives
--1.6
-1.6
-2.1 3D Modeling Overview
--2.1
-2.1
-2.2 Three Useful Modeling Methods
--2.2
-2.2
-2.3 Boolean Modeling
--2.3
-2.3
-2.4.1 Spline Modeling 1:Spline Modeling Overview
--2.4.1
-2.4.1
-2.4.2 Spline Modeling 2: Modeling From a Spline
--2.4.2
-2.4.2
-2.4.3 Spline Modeling 3:How to Edit Spline Objects
--2.4.3
-2.4.3
-2.5.1 Polygon Modeling 1:Polygon Modeling Method
--2.5.1
-2.5.1
-2.5.2 Component Selection Techniques
--2.5.2
-2.5.2
-2.5.3 Polygon Modeling 3: 16 Polygon Modeling Commands
--2.5.3
-2.5.3
-2.5.4 Polygon Modeling 4: Subdivision Modeling
--2.5.4
-2.5.4
-2.5.5 Polygon Modeling 5: Attaching and Detaching
--2.5.5
-2.5.5
-2.6.1 Advanced Modeling Skills 1:“Stereoscopic” Modeling Method
--2.6.1 01
-2.6.1
-2.6.2 Advanced Modeling Skills 2:Box Modeling Method
--2.6.2
-2.6.2
-2.6.3 Advanced Modeling Skills 3:Deconstruction Modeling Method
--2.6.3
-2.6.3
-2.6.4 Advanced Modeling Skills 4:Problems to be Considered in Modeling
--2.6.4
-2.6.4
-3.1 Rendering
--3.1 02
-3.1
-3.2.1 Render Your First Work
--3.2.1 02
-3.2.1
-3.2.2 Arnold Render Set Up
--3.2.2 01
-3.2.2
-3.2.3 Introduction to the Arnold Renderer
--3.2.3
-3.2.3
-3.2.4 Arnold Renderer 1: Sampling
--3.2.4 02
-3.2.4
-3.2.5 Arnold Renderer 2: RayDepth and Filtering
--3.2.5 02
-3.2.5
-3.3.1 What is Light?
--3.3.1 02
-3.3.1
-3.3.2 Light and Color
--3.3.2 02
-3.3.2
-3.3.3 Light and Shadow
--3.3.3 02
-3.3.3
-3.3.4 Produces Soft Shadows and Fast Shadow
--3.3.4 02
-3.3.4
-3.3.5 Six Types of Lighting
--3.3.5 01
-3.3.5
-3.4.1 Arnold Light Types
--3.4.1 01
-3.4.1
-3.4.2 Arnold Light Parameters
--3.4.2 01
-3.4.2
-3.4.3 Color Temperatures and White Balance
--3.4.3 01
-3.4.3
-3.5.1 Three-point Lighting Method
--3.5.1
-3.5.1
-3.5.2 Indoor Light Lecture 1: Make a Simple Night
--3.5.2
-3.5.2
-3.6.1 Advanced Skill 1:Rendering Tips
--3.6.1
-3.6.1
-3.6.2 Advanced Skill 2:The Normals and the Smooth Group
--3.6.2
-3.6.2
-4.1 Learn About This Chapter in Four Minutes
--4.1
-4.1
-4.2.1 How to Open the Material Editor?
--4.2.1
-4.2.1
-4.2.2 Using Physical Materials
--4.2.2
-4.2.2
-4.2.3 Three Assistants of the Material
--4.2.3
-4.2.3
-4.2.4 Create a Simple Material
--4.2.4
-4.2.4
-4.3.1 Using maps to Creat Different Looking
--4.3.1
-4.3.1
-4.3.2 Bitmap Node:A Small Node With Virtues
--4.3.2
-4.3.2
-4.4.1 UVW Mapping Method 1:Methods of Locking the Map
--4.4.1
-4.4.1
-4.4.2 UVW Mapping Method 2: UV Overlays
--4.4.2
-4.4.2
-4.4.3 Unwrap UVW 1: Basic of Unwrap UVW Modifier
--4.4.3
-4.4.3
-4.4.4 Unwrap UVW 2: Projection
--4.4.4
-4.4.4
-4.4.5 Unwrap UVW Part 3: Powerful UV Editor
--4.4.5
-4.4.5
-5.1 Animation Overvie
--5.1
-5.1
-5.2.1 3ds Max Animation
--5.2.1
-5.2.1
-5.2.2 Making Animation More Interesting Principle 1: Time and Space
--5.2.2
-5.2.2
-5.2.3 Making Animation More Interesting Principle 2: Slow Motion (slow-mo)
--5.2.3
-5.2.3
-5.2.4 Making Animation More Interesting Principle 3: Squash and Stretch
--5.2.4
-5.2.4
-5.3.1 Animation Technique 1: Parent-Child Relationship
--5.3.1
-5.3.1
-5.3.2 Animation Technique 2:Loop Animation
--5.3.2
-5.3.2
-5.4.1 Techniques of Using the Camera
--5.4.1
-5.4.1
-5.4.2 The Safeframe Cannot Be Ignored in the Camera
--5.4.2
-5.4.2
-5.4.3 Camera Movement
--5.4.3
-5.4.3
-5.4.4 Following Shot
--5.4.4
-5.4.4
-6.1 Rendering a VR Panorama With Arnold
--6.1
-6.1
-6.2 Fast Implementation of VR Interaction
--6.2
-6.2
-6.3 Fast Implementation of AR Interaction
--6.3
-6.3
-6.4 Friends of 3ds Max
--6.4
-6.4
-6.5 Self Learning and Improvement Methods
--6.5
-6.5
-6.6 Methods of Obtaining Resources
--6.6
-6.6
-7.1 PBR Technology Introduction
--7.1
-7.2 Toolbag PBR Real-time Rendering
--7.2
-7.3 Substance Painter PBR Painting
--7.3
-Shortfilm Casestudy 1:The Weapon Used in PUBG (PlayerUnknown's Battlegrounds)
--Microfilm Course 1:The Weapon Used in Eating Chicken
-Shortfilm Casestudy 2:Production experience of Classic of Mountains and Seas
--Microfilm Course 2:Production Process of Shanhaijing
-Examination